Quote:
Originally Posted by gap
Talking about damage, did you find how damage effects linked to .fx files are related to zone damage effects?
My guess is that if a box is damaged and if - according to the zone settings of that box - an certain effect is triggered, the game checks whether fx bones with the same effect linked to them are found within the box. If one or more matches are found, those bones are used as origin of the particle generation. If not, the effect is played at random (?) points within the box.
Does it sound plausible?
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Quote:
Originally Posted by gap
Jeff, as much as I like kidding you I swear this time I am serious.
Enlighten me please
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As far as I understand:
EDIT: about the idea of checking whether bones are located within the box: stock SH5 ships have just one box for each "parent" fx node, never checked what happens if you set more than one. With one box per parent node its kinda moot point as the box covers entire area parent fx node is "responsible" for.