Well ok, but this is just a testing...
The script for deck gun crew was like this...
Code:
strategy SQ_BED01_Manning_deck_gun(wp)
{
precond
{
Wp:IsGunManned(SLOT_M01)
}
action
{
Wp:SetBodyPartVisibility("object2_book01", 0);
Wp:PlayAnimationAndWait( "SQ_BED01_leave_rush" );
Wp:SetBodyPartVisibility("A_Hat01", 1);
Wp:SetBodyPartVisibility("A_Torso05", 1);
Wp:SetBodyPartVisibility("A_Torso07", 0);
Wp:Teleport("WP_DECK_GUN");
Wp:ManTheGun(SLOT_M01, "88mm_L_R", ROLE_TRAV);
Wp:ScriptCompleted();
..and I changed it to this...
Code:
strategy SQ_BED01_Manning_deck_gun(wp)
{
precond
{
Wp:IsGunManned(SLOT_A01)
}
action
{
Wp:SetBodyPartVisibility("object2_book01", 0);
Wp:PlayAnimationAndWait( "SQ_BED01_leave_rush" );
Wp:SetBodyPartVisibility("A_Hat01", 1);
Wp:SetBodyPartVisibility("A_Torso05", 1);
Wp:SetBodyPartVisibility("A_Torso07", 0);
Wp:Teleport("WP_A01_GUN");
Wp:ManTheGun(SLOT_A01, "Vierling_UP_DW", ROLE_TRAV);
Wp:ScriptCompleted();
The result is one dude sitting correctly on his ass...Now deckgun crew is probably screwed but if manage somehow to add new script...