Thread: [REL] Playable U-FlaK for SH5
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Old 02-27-16, 08:05 PM   #94
vdr1981
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Join Date: May 2010
Location: Србија
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Well ok, but this is just a testing...
The script for deck gun crew was like this...
Code:
strategy SQ_BED01_Manning_deck_gun(wp)
{
	precond
	{
		Wp:IsGunManned(SLOT_M01)
	}
	action
	{
		Wp:SetBodyPartVisibility("object2_book01", 0);
		Wp:PlayAnimationAndWait( "SQ_BED01_leave_rush" );
		Wp:SetBodyPartVisibility("A_Hat01", 1); 
		Wp:SetBodyPartVisibility("A_Torso05", 1); 
		Wp:SetBodyPartVisibility("A_Torso07", 0);
		Wp:Teleport("WP_DECK_GUN");
		Wp:ManTheGun(SLOT_M01, "88mm_L_R", ROLE_TRAV);
		Wp:ScriptCompleted();
..and I changed it to this...

Code:
strategy SQ_BED01_Manning_deck_gun(wp)
{
	precond
	{
		Wp:IsGunManned(SLOT_A01)
	}
	action
	{
		Wp:SetBodyPartVisibility("object2_book01", 0);
		Wp:PlayAnimationAndWait( "SQ_BED01_leave_rush" );
		Wp:SetBodyPartVisibility("A_Hat01", 1); 
		Wp:SetBodyPartVisibility("A_Torso05", 1); 
		Wp:SetBodyPartVisibility("A_Torso07", 0);
		Wp:Teleport("WP_A01_GUN");
		Wp:ManTheGun(SLOT_A01, "Vierling_UP_DW", ROLE_TRAV);
		Wp:ScriptCompleted();
The result is one dude sitting correctly on his ass...Now deckgun crew is probably screwed but if manage somehow to add new script...
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