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Old 06-21-21, 11:13 PM   #3477
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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Quote:
Originally Posted by Cybermat47 View Post
I've noticed that an N-class destroyer is escorting me out of Brisbane harbour now. That wouldn't happen to be my grandad's N-class, would it?
As a matter of fact, some feller hollered at me, and said to tell you "Hey!"...


Quote:
Originally Posted by Larrywb57 View Post
... when I go to the sonar station,

The sonar head rotates normally, just can't read the numbers in the dial...
Quote:
Originally Posted by Larrywb57 View Post
...
Just the '100_FalloftheRisingSun_Ultimate_Preview16'...
I ask about extra mods because this is what the FotRSU Preview (and almost all versions previous) should look like:


Notice the sizing and coloring differences, courtesy CapnScurvy and his Day of Infamy (and OTC) work.


Quote:
Originally Posted by KaleunMarco View Post
i can speak to Dark Waters.
a kaleun is expected to choose one of three options:
  1. standard DW enemy reactions
  2. Level 1 enemy reactions (more difficult than standard)
  3. Level 2 enemy reactions (more difficult than Level 1)
not exactly sure what happens if more than one is applied.
i suspect that the last mod applied will be the effective mod, having overwritten the previous mod(s).
There were two "301_..." mods previously, and the one "302_..." mod. The idea behind the numbering is that if two mods have the same number, they conflict, and only one should be used. In this case, the 301 mod alters the Sim.cfg while the 302 mod alters the AI_Sensors.dat file. The use of the 302 file would cancel the tuning down of the IJN H6 airborne radar, but not the dating of same, which was also altered in the "Preview" release.


Quote:
Originally Posted by AviatorMan View Post
I've just started using FOTRS and am running into a serious problem with aircraft. I've tried to start 4 different campaigns in the past day, all Asiatic fleet on Dec 8th and every one of them has ended in the same way within a few in-game days. I start getting hounded by aircraft that spawn right on top of me within an hour or two of being surfaced, sometimes they are far enough out that I can manage a crash dive, but about 25% of the time, they appear right on top of me, already attacking. This happens day and night and no matter how long I stay submerged, they're right back at it within a couple of hours of surfacing, forcing me to crash dive again and try to hide for a time.

I have two major issues with this:

1: They are spawning essentially right on top of me so even if I do manage to dive, its only just barely before the aircraft attack and they still often drop bombs within a few yards of my boat.

2: This is happening so early in the war / career and so relentlessly that I've been 0 for 4 in attempts to make it to my first patrol zone before taking major damage or being sunk outright.

So I really need some guidance on how to deal with this. Is there some setting / mod that will reduce the level of these attacks? Am I doing something wrong in my approach (i.e. should I be running on lower time-warp than 1024, or maybe staying submerged for much longer after the aircraft are spotted?), or is this just the way FOTRS is built and if I don't like it, I should look elsewhere?

Don't get me wrong, I know full well that aircraft were a major danger for subs, but if I can't even make it to my first patrol zone before getting half of my equipment destroyed, there isn't going to be much room for an enjoyable experience, especially when there doesn't seem to be even a chance of spotting the aircraft before they spot you. For comparison, I played many hundreds of hours with TMO + RSRDC in the past and while aircraft were an occasional threat early in my careers, they was usually one-off encounters where I'd run into an aircraft patrolling across my course and not repeated attacks that just spawned basically on top of my head time after time.

Thanks for any guidance here.
You have something incorrect in the mod activation. Do not have the game installed in a "Program Files" folder. Did you delete the Save folder data before playing the modded game? That would be C:\Users \UserName \Documents \SH4 by default. If you don't clear that folder prior to playing FotRSU, then you would end up with a mix of what you had previously, and FotRSU, unless you use MultiSH4. You would also need a separate, clean SH4 install. I would de-activate the mod, empty the Save folder, then re-activate the mod, and see what it does after that. You should have SD radar on your boat from the start of the war, even if using an S-Boat, even though they historically did not have it. You do have to turn it on (use the <T> key to toggle it) if you want to use it. Use Rockin Robbins video. I usually crash dive...




Quote:
Originally Posted by Bubblehead1980 View Post
Would an AI sub fire guns and torpedoes? In TMO, added the AI subs from FOTRS. Had one shoot at my off San Francisco Bay in 1942. Saw the shell splash from gun fire. While diving, I heard what I believe were torpedo noises on hydrophones. Ended up sinking him.
In FotRSU, you can indeed be shot by the deck gun, and blown up by a torpedo from them simultaneously, and they can be rather aggressive. I have a video somewhere of that, and you can track the torpedoes on the sonar, if you know where they are. The torpedoes and the fact that the game fails to give you an "incoming torpedo!" alarm is the reason we do not penalize for the use of the Event Camera, since it will show a submarine launching torpedoes, if there isn't too much already going on...
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