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Old 10-27-21, 08:36 PM   #39
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Mister_M View Post
There are also different spellings (drawing/database) :

- BORGHOLM / BORNHOLM
- PRINCESS MARIA PIA / PRINSES MARIA-PIA
- BANGKALIKAT / MANGKALIHAT
- LANGLETARN / LANGLEETARN

Who's right, who's wrong ?
That's easy to discover:

https://southampton.spydus.co.uk/cgi...GTRN/WPAC/HOME

Enter ship's name in the search field and check the results. If no record is displayed, the spelling is probably wrong

Quote:
Originally Posted by Mister_M View Post
I'm not sure that new paint would camouflage them better. They are smaller than Liberty ships for example, and they emit black smoke, which instantly nullifies the effect of camouflage (against sea spotters). But it was certainly useful to camouflage them from air spotters, with dull paint on the deck and upper surfaces...
You may be right or wrong, but I don't think this is the actual point. Whether camouflages were effective or not, they were used, this is a fact, and we are trying to discover which ones were used and when

Quote:
Originally Posted by Mister_M View Post
Here is my analysis of the commodore's (Hugh Hext Rogers) drawing of convoy OB.330 ships (assuming that colors are accurate)...
Oh, that's a cool analysis, well done!

I am preparing a similar analysis for the other convoy whose sketch we have available (SL.60). I will get it finished tomorrow.

Quote:
Originally Posted by kapuhy View Post
Unfortunately, the answer is "no" on both questions.

As for LOD problem, only workarounds for it that I know of are:

1) disable/delete LOD file forcing game to render main model at all distances.
2) set LOD switching distance to far enough and make color variations similar enough that player would not notice color switch at LOD distance.

As for second question - I did a test with one of my coasters, created a clone and set it to use another texture, then put both ships (original and clone) together in one scene. Both showed up with the same texture set. This might warrant another test though since I did it just once and might simply have made some error in configuration.
Okay, talking about proxy clones a trick that comes to me mind is placing secondary textures directly in clone's folder rather than in the folder of the main unit. It probably won't work, but it is worth an attempt anyway
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