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Old 09-23-20, 06:11 PM   #563
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
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Quote:
Originally Posted by Ashikaga View Post
Question, since you made this great mod, which *.dds files should I edit/can I edit to make parts of the interior colours look more historically accurate? (Off white walls, pipes et cetera)
Hi!

I can't give you exact names as I haven't been modding SH5 for a very long time now. However I can give you a list of textures used by Command Room and Quarter Room (1) rooms. Here it is:
https://drive.google.com/file/d/1UMN...ew?usp=sharing

Some names may occur more than once, sorry for that.

I marked some textures with green dots - I think these might have something to do with walls, pipes, etc. but that's just my guessing.
You can virtually skip textures with _N in their names at the beginning - these are normal (height) maps and they don't represent a colour of a given part/object. Of course, later on it's reasonable to change them as well during the whole texture modding process (using for eg xNormal app for baking such maps).
I extracted these names using TDW's GR2EditorViewer app. If you want to do something bigger with 3D modding, I highly suggest checking it out .


Greetings,
Mike
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