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Old 05-10-12, 12:26 AM   #29
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
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Quote:
Originally Posted by Julhelm View Post
I wouldn't say DCS qualifies as AAA game in terms of production values or budget. A good example of a AAA sim would be Birds of Steel, but they are also a huge exception to the rule.

Also I think bringing in racing sims is a bit dishonest. Might as well mention the amazingly popular Farming Simulator and Railworks while we're at it, but they're not really what immediately spring to mind when we talk sims, are they?

Either way, like the guy said in the other thread - SHO is made by a different studio that never had anything to do with SH4 or SH5 so bitching at them is pointless since they most likely have very little design input anyway so what is bitching at them because you have an axe to grind with UBI going to accomplish anything? And I'm not saying you're not entitled to voicing your opinion, but we heard this already with SH5: "wah wah they changed the game bah drm bah online bah boycott".

But hey, the discussion is pointless. Go on and continue bitching against UBI for being a big profit-hungry corporation. Complaining on forums about how subsims suck is bound to be more productive than trying to develop your own subsim the way you want it to play.

Guess that's why I never could find a motivated programmer to work with.
I find your opinion annoying. Its tantamount to saying "How dare you bitch about politics if you're not willing to run or bitch about the economy if you're not willing to start your own investment firm". We are consumers and they want us to buy their product. They are retaining the Silent Hunter brand in order to temp us meanwhile basically neglecting all of the factors and design requirements which we actually value. There's no reason we can't sit in our old favourite hang out and complain about how it looks horrible.

They made a press release, we reacted to it. What do you want us to do? Only comment if we have a positive opinion of it?

And get off your high horse on racing sims. Driving an F1 car at 200mph is plenty difficult and the fidelity of some of those sims is far superior to the quality we've been seeing from most mainstream developers. Dishonest? I don't get it. A sim is a sim. Its goal is to simulate real life behavior of one thing or another. An F1 car is an insanely overengineered masterpiece of technology, and the simmer's obcession with it isn't far from our own with Subs or Aircraft or whatever.

I don't see why grinding a 100th of a second off of a lap time is any less sim realism nerd obcessive than manual targeting a convoy or stall fighting with a Messerschmitt.
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