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Old 11-20-21, 04:46 PM   #11
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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Battle between surface ships is not the goal of a submarine simulation. In the Battle of the Atlantic, playing as a submarine, you will probably never see any german battleship in action. Moreover, destroyers can attack with torpedoes at night. The night before Bismarck was sunk, she was chased during hours by several british destroyers which tried to torpedoe her, but they were repulsed by Bismarck artillery.

About escorts of a convoy, you can have only one or two escort ships attacking you, while the others stay in escort position, simply by choosing the level (veteran and elite will attack you, medium and less will stay in position). But yes, a better and more realistic coordination between AI escort units would be nice.

About picking survivors, well it's no more than eye candy for me. You can add small ships (like trawlers) at the end of the convoy to simulate this. But yes, it would be cool to see a recue ship coming near a sinking vessel and stay a moment.

About surface attack done only by your crew, a historical chain of commands would be good, there would be an officer on the bridge to set the torpedo's data. You would be able to talk directly to the interior of the u-boot with the voice tubes to order to set torpedo's speed, flood tube, etc ...), and crew could talk to you either (like tube 1 ready for fire, etc.). So, have a chat list instead of GUI's buttons like the "fire" button, and a whole algorithm for the crew to answer you, depending on the situation. The game's goal being to simulate the u-boot's commander position, even if you would be able to do some manual adjustments (like tweaking TDC's data).
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