Thread: [REL] FOTRS Ultimate Project
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Old 05-29-16, 12:17 PM   #43
propbeanie
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Quote:
Originally Posted by XTBilly View Post
... the game is trying to play a creaking sound, the sound starts, and in 2-3 seconds the sound starts again, and again and again...

It seems that I'm the only one experiencing this, so, I deleted the 4 creaking sounds and finally got piece of mind.

The maximum depth I'm diving is about 20 feet higher than the depth glasses start to break. But dear God! 430ft in the Gar...
Good thing you're still alive to tell the story!
PS.

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Edgar Allan Poe is one of my beloved writers. Second only to H.P.Lovecraft.
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Ah yesh... H.P.Lovecraft - I love his version of "frogmen"... *spooky*!

As for the Gar in stock v1.5 SH4, at 430 feet, well, 42+ minutes at 440, cruising East off of Mindanao, started taking "Hull damage, Sir!" every few minutes, then the "Medic!", "Forward Torpedo Room Destroyed, Sir!", etc., etc., coming ever faster, until the room starts spinning, fade to black, then the look at the sky & the ocean as it fades to "Mission Failed, sub destroyed", "creaking" sound the whole time, but never once got a glass breaking sound. Same boat, same depth, same sequence of events in FOTRS v1.3, other than no creaking, and the incessant glass breaking, with perhaps a sped up death spiral, by maybe 10 minutes...

I am in the process now of un-installing, cleaning up, and then doing a "clean" re-install of SH4 1.5 CE to my computer, and use only the files found on SumSim, download links courtesy of Rockin Robbins in posting #30 . More later, and I'll try the v2 sounds again, and see if I can get what you got.
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