Thread: [REL] Dark Waters
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Old 04-04-23, 04:30 PM   #1706
Kapitän
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Default Torpedo Crisis

Quote:
Originally Posted by Rigel44 View Post
According to historical documents I have read, both the G7a and the G7e were equipped with the Pi1 pistol, which could be set for either an impact detonation (Aufschlagzündung; AZ) or magnetic detonation (Magnetzündung; MZ). However in our sim, the G7e can only be set to impact detonation while the G7a can in fact switch back and forth. Is there a reason for this and is there maybe a patch that allows magnetic detonation to be selected when using a G7e torpedo?

Thanks as always!
Well, the story about the German World War II Torpedoes is a lengthy one. The short version is, that when the war broke out, both torpedoes, Ato (G7a/T-1) and Eto (G7e/T-2) were equiped with AZ (Kopf-a) and MZ (Kopf-b) pistols (Pi-1/G7H). However, this was changed after the "torpedo crisis" during the Norway Campaign "Weserübung", during which a host of torpedo failures were experienced.

This resulted in both torpedoes, Ato and Eto, being only equiped with AZ contact pistols, from of May 1940 until November 1942, at which time the following new torpedoes and firing fuses were introduced: T-3 (Eto), AtoFAT (Convoy Torpedo) and the new pistol Pi-2 (G39H), which came with both AZ and MZ settings.

So, in essence, the German Uboats faught the most important phase of the Battle for the Atlantic, with only the contact pistol AZ, at its disposal.
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