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Old 07-23-22, 04:55 AM   #4925
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Trying to make some adjustments to player crew sensors...the hydrophones are a little too powerful in detecting contacts esp on surface, they detect contacts before visual, which was rare since hydrophones were basically useless on surface unless stopped. Plus its annoying when tracking target and sound keeps cutting in while youre busting a long at 20 kts during end around at long range.

Looking in the USSubParts.sim

Difficult to tell which is the hydrophones...point them out please?


Same with the Deck watch, Attack, and Observation periscope sensors...trying to make it where if I can see it, my crew can. I adjusted this in TMO as well but problem is how things are labeled in files...they don't tell you what they are exactly...I dont see how to match them. Lost my "cheat sheet" I once had with all the sensors, those linked to etc.

Also which files do US player subs use, those in USSubparts or the subsensors in the main Library file or both?

Looking for the

Numbers in the .sim file for deck watch, attack periscope, observation periscope (radar periscope if neeed?) and player sub hydrophones ?
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