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Old 04-07-22, 01:09 PM   #768
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by merc4ulfate View Post
I had a plotted course and thought I had avoided all islands but at TC I could have made a mistake on the course.

I wanted to test something today so I had a shootout on the surface with an auxiliary sub chaser. At one point I had hit it pretty good and he had me as well and then all of a sudden the entire decking disappeared from the submarine. I could only see the red cross hairs and all movement of it stopped. I hit escape and on the exiting screen it showed both boats and the submarine was nothing but wake no more hull.

I push my luck as much as push the limits of the game I guess.

99 percent sure you hit a small island at TC and caused the CTD. Have to be very careful, esp in the Torres Strait, there as little islands that do not show up on screen unless very close.


lol Yes, that is a side effect of modifying the damage model. Basically, your subs hull collapsed from damage, you were "dead", so sub disappeared/sunk, but the sim did not register it to end the session. So your sub and equipment were destroyed, which is why could not move the gun or see your sub.

This happened to me in testing from gunfire and once when took a bunch of close DC in shallow waters. After a DC attack I noticed on the map the sub was no longer moving and my engines were at ahead 1/3, and orders to change depths were not answered. I went to external view and sub was gone lol. Gunfire I took a hit from CL's main battery when tracking him on surface trying to pull ahead for attack, and about a minute later poof disappeared, just as happened to you, but it said my hull damage was "only" 40 percent. I did have a large hole amidships though.


This is rare but can happen. More likely to happen if your sub takes damage from gunfire. Basically when I redesigned the damage model, I increased the hulls durability some as was a little too easy to destroy in depth charge attack and too resilient when it came to gunfire. Actually more vulnerable to gunfire now than before, but changes made causes system at times to not show as much damage as you have actually endured, especially from gunfire. So take a gunfire hit, may think you "only" have 20 percent but good chance much higher. I like this, as it discourages people from gunning it out if running a serious campaign. Basically, I have it set up in TMO where gunning it out with escort should be a absolute last resort, as it really was. With a merchant, should only be used as it was, finish off a crippled vessel or on small craft not worth a torpedo.


I've had your issue happen with AI Japanese submarine as well when hit it with torpedo, it exploded on torpedo impact as normal, sailed on about 30 seconds, well drifted and then poof disappeared. Normally, they will sink quickl but then I saw the prop wakes bubbles, which was kind of cool as have read in reports after subs sink seeing bubbles, debris etc on sight. Looking to added the oil slicks and all the merchants have when sunk to the subs.

However, I did not receive credit for the kill as sim did not register it same manner as what happened to you. I have noticed this tends to happen after I have activated and deactivated, then reactivated the TMO mod. Unfortunately this is necessary during development and testing of mod but when running a "real" career I never deactivate the main mod, so not a issue then.
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