Thread: "Limp" flag ?
View Single Post
Old 01-17-22, 03:39 PM   #16
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
To the best of my memory? There is no way to control wind direction for smoke and such.

I'd think the Flag animation 'could' be controlled for a speed effect in several different ways.
StateMachine, animation controllers as DivingDuck did for Animations of engines, vickers03's particals approach.
Off topic (sorry)

I know nothing about StateMachine controllers. Where are they used in stock SHIII/IV/5 and related mods?

Do they encompass weather state (fog, storms, etc.) or AI alert state (due to enemy spotting, collision avoidance, etc.) and can they be used for triggering a particle effect?

Quote:
Originally Posted by John Pancoast View Post
I don't think a model for various wind states would necessarily be needed. I.e., the flag is only used around the port where there's never much wind anyway.
Well, it depends on your definition of 'limp flag'.

Even on a slow-moving vessel and with zero wind, a flag like this would be totally unrealistic. Something more like this maybe...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote