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Old 10-02-13, 06:52 AM   #12
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by Rongel View Post
Yep, I added spheres to all cargo, and tried out sevaral different zones. Currently I'm using "Load", "CLoad" and "HLoad" zones. I also tested again with your "explosive barrels" setup, and cargo blew up really easily, but only if the shot hit near the object, actual hit to the cargo did nothing.
I think I know what is going on then: if you look at stock cargo models, they miss collision (DMG_Col) models. This could explain why they get blast damage but they are immune from direct hit damage

Later on I will give my barrel set DMG_Col nodes, for you to test my theory

Quote:
Originally Posted by Rongel View Post
And thanks to the uploaders!
ops... I think I have just stepped in Steve's shoes: now your mod got four different download links, two of them on Subsim
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