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Originally Posted by Rongel
thanks for the new texture Gap! I'll test it and put it to the next version.
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My own pleasure
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Originally Posted by Rongel
That would be great if somebody would upload it!
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Done! New link:
http://www.subsim.com/radioroom/down...o=file&id=4224
Quote:
Originally Posted by Rongel
Maybe I'll ask those rights later myself!
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Okay, when you do it, try asking if your mods that I have already uploaded to Subsim can be transferred directly to your profile, so that you will be able to edit them
Quote:
Originally Posted by Rongel
That is possible in the upcoming versions. SH 4 cargo looks pretty good in GR2 ships, it only is missing shadow.
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Do you mean gpu-calculated external shadows? I am afraid that dynamic shadows are only cast by GR2 objects.
This would force us to have a double set of cargo models: better looking GR2 cargo for native ships, and dat cargo for imported ships. Moreover, during the last weeks I have done several tests with GR2 Editor, and I have had some problems with the importing of UV maps (see Open Horizon's thread on this subject). Nothing insurmontable, I hope, but I still need to figure out what I am doing wrong
Quote:
Originally Posted by Rongel
But now I want to see that this works 100% and then maybe add more stuff.
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I agree. Wise plan!
Quote:
Originally Posted by Rongel
There is currently one bug that I would like to fix, maybe you know something about it Gap? Cargos have now working damage modelling, but straight deck gun hits just dissappear and don't cause damage. I have tried almost everything (even .dat cargo acts that way), either I suck at damage modelling, or the cargo system is a bit different than in previous games.
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Have you added collision spheres to them? Which damage box zone have you used?
Later today I will look into your issue, and I will let you know in case I find anything