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Old 04-23-12, 09:26 AM   #7
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by Wigbold View Post
Congratulations! Still problems with the "satellite-guided" DD's?
I think one of the main problem of the DD-strength is that SH II formerly was made in a great hurry. I don't know the DCMod above,but I have changed myself all DC-ranges to realistic ones. The realistic range of Ascdic, so my researches, was max. 2000yds at good conditions. The sim has often more. I set to 2000m (more than yards). Further the turn rates of all ships and boats are unrealistic long. I changed them on the base that ships in this times needed approximately 4 to 5 ship lengths for a U-turn.
But one main reason why the escorts can kill nearly every boat in the first or secand atack is that some sonar systems (I don't remember how much) have in the system files in the last line (Sensor can determine elevation or DEPTH) the setting TRUE!! But they couldn't; may be at the end of the war some escorts were fitted with depth finding equipment but the Q-Model is not modelled in the game. So the entry in one of the system files.
With this changes the escorts are really not harmless but you have a realistic chance to survive and that they will loose contact.
I appreciate your input, but I found the real problem weeks ago; the veterancy of all units is set too high. All platforms in SHII/DC have a "Captain" and "Crew" setting. Altering these change the AI to match. The default is 80/80 (Veteran Captain, Veteran Crew). RedOctober1984 and I experimented with a mission I had made to see what a more reasonable level for Early War was. This setting is approximately 40/40. (Trained Captain, Trained crew).
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