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Old 04-23-12, 06:46 AM   #6
Wigbold
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Join Date: Sep 2010
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Quote:
Originally Posted by Hinrich Schwab View Post
I read from the SUBSIM archives that the destroyer AI in SHII was a bit too good. I am in the middle of a generated mission right now and I wholeheartedly agree. I am playing an early war scenario and the destroyer busted out my XXI boat at All Stop on silent running. I lost him and have him leeward of the convoy, but I can only imagine who out of luck I would have been were I in a VII, IX or an Einbaum. Obviously, I have to treat the AI with greater care than the AI in III. Any advice from the Old Gang on how to avoid some of the nastier aspects?

EDIT: I did manage to sink the three ships clean despite the rabid AI.
Congratulations! Still problems with the "satellite-guided" DD's?
I think one of the main problem of the DD-strength is that SH II formerly was made in a great hurry. I don't know the DCMod above,but I have changed myself all DC-ranges to realistic ones. The realistic range of Ascdic, so my researches, was max. 2000yds at good conditions. The sim has often more. I set to 2000m (more than yards). Further the turn rates of all ships and boats are unrealistic long. I changed them on the base that ships in this times needed approximately 4 to 5 ship lengths for a U-turn.
But one main reason why the escorts can kill nearly every boat in the first or secand atack is that some sonar systems (I don't remember how much) have in the system files in the last line (Sensor can determine elevation or DEPTH) the setting TRUE!! But they couldn't; may be at the end of the war some escorts were fitted with depth finding equipment but the Q-Model is not modelled in the game. So the entry in one of the system files.
With this changes the escorts are really not harmless but you have a realistic chance to survive and that they will loose contact.
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