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Old 05-11-23, 08:44 AM   #5463
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Alexsandr7822 View Post
Hello everyone, my name is Corsair Andy! Streaming your modification. represented by the Russian community. Ran into a flyout off the coast of Attu! 2 times in a row in the same place when approaching the island... The game tries to unload the game as a result of flying out on the desktop.
The game version SH4 1.5 + Uboat Misson FoRS 1.7v. On misson: Boat class Porporise. Mission patrol near Kuril Islands October 1942. After completing the main task report to headquarters give the next mission to patrol near the island of Attu.

Streaming footage : [video link above]

The time stamp departure is 56:52.
I am tracing through the files now, looking for the possible cause of your CTD, concentrating on what happens between October and December 1942. Did you happen to note the date in the game of the crash? Do you remember the wording of your Patrol off Attu assignment? I can see them in the video, if I could only read Russian... lol - I cannot quite see the date in your video on my computer display, even at full-screen... lol - I have old man eyes...

btw, do you have your translations for the FotRSU mod in a mod of your own that others could download? Onkel Neal could get you some space here on SubSim for you to post your translation mod for others to use, or post a link to a site of your own.

Edit: I forgot to ask you your mod loadout. Can you list the mods you have loaded through JSGME please? Especially, do you have Nippon Maru or Nihon Kaigun loaded, and the associated Roster mods, such as Combined Roster? I found your Patrol assignment, which is "Patrol Attu 01F" with orders to patrol for five days. Since there are not any Triggers or Events associated with it, and there is only the one Objective and Patrol Marker (the green circle), it is not the source of the trouble, which only leaves something spawning most likely north and west of your location as you come into the Agattu Strait, south and east of Attu Island.


Quote:
Originally Posted by Wolfcat View Post
Another observation. I see whole bunch of new weapons such as MK23, MK18. However, MK18's cost is in red font while others are in blue. I am at the end of May 1943. Is it legit to see all these weapons showing up? Also why the price is in red?

Questions on some the special abilities:
1. What does perfect pitch do? There is no description of any kind
2. Is there any way to change a crew's specialization? I promoted one of the officers on watch and he was randomly assigned "perfect pitch", which is useless for watch crew, so I had to move him to sensor department, but he is still specialized in watch.
I have not seen the red and blue fonts... I'll have to look into that. What is the date you are in the office and seeing that? As for "Perfect Pitch", we thought we had most of the Special Abilities turned down enough to where you would not see them (hence, no description), other than the battery charge and medic specialists... - Perfect pitch is for the sonar / hydrophone operators though, and they can ID a ship quicker. The "specialization" comes with promotions. If you promote the crew in-base between patrols, you can choose the specialization. If the game does the promoting, it is a "random" thing, and some of the game's choices are somewhat inappropriate, such as giving the on-deck watchmen a sonar or torpedo specialty... The specialization is from when the character goes from PO1 to CPO. The officer's already have their specialization from the game, and generally are considered "jack-of-all-trades" people, so definitely a roll of the dice assignment. When submerged, you could move him to the conning tower or control room, where ever your hydrophone station is on your particular boat. When you go to surface, put him back on the watch. PIA, but workable.
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Last edited by propbeanie; 05-11-23 at 09:33 AM.
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