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Old 08-23-10, 09:34 PM   #32
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
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Quote:
Originally Posted by SteelViking View Post
If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.
I was just reading in the SHIII forums. Someone already figured out how to make the food stuffs go away over time and it is linked to fuel levels. I am certain this MOD can be imported into SH5.

Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers.
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