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Old 06-28-10, 02:40 PM   #53
naights
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Join Date: Mar 2008
Location: Spain
Posts: 154
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Quote:
Originally Posted by TheBeast View Post
I think I fingured it out. I was thinking it took more effort and would be a little more complitcated but it isn't.
STEPS:
1. Open Uboat7c_structure_N.DDS using DXTBmp utility.
2. Export the *_N.DDS image from DXTBmp directly into GIMP.
3. Use DXTBmp to open the Skin Texture we are working with Uboat7c_structure.dds
4. Export the Uboat7c_structure.dds image from DXTBmp directly into GIMP as another image.
5. Select the Uboat7c_structure_N.DDS image in GIMP.
6. Select "Filters -> MAP -> Bump Map" tool.
7. Select the Skin texture in top right corner for source of bump map.
8. Adjust settings to prefference.
9. Save new Bump Map in GIMP.
10. In DXTBmp Select Reload After Edit.
11. Save changes to disk. DONE!
Too much amount of effect, looks like a rock, you need to darken most of the bump map and highlight "only" the parts you want to affect, for example scratches, holes or something like that.

Take in mind, thats normal map alters too the direction of the surface and that the intensity of the light/reflects affects general "effect", so you need to find good values between 2 maps.

For example, take this as reference:

Normal diffuse:



Low information



High information



Bad, too much amount, planar zones need to be planar.



Normal



Bye !!
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