Thread: A few new ideas
View Single Post
Old 09-20-23, 06:28 AM   #62
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 431
Downloads: 10
Uploads: 0


Default

47. U-boat development.

I'd like to see the available "years" to play extended gradually towards 1945, with new torpedoes such as the "Lut" series, "zaukoenig" acoustic torpedoes, and an updated TDC for the former's use. Additionally, "Naxos" and "Metox" ASR warning, and "Albericht" counter sonar rubber covering, and heavier flak. Conversely, hedge-hogs and heavier DC salvoes, and radar for some escorts. I suggest that in order to be able to gain these later war u-boat upgrades, captains be required to survive a number of games in earlier years, and achieve a number of mission successes. Having gained them, if they choose to play a game set in an earlier year, then of course they only are able to use upgrades suitable for that year/month. In a similar fashion, weapons and sensors on escorts are likewise tied to the appropriate year/month.

The effect of this would be to extend the difficulty levels of the game, as well as compel changes in tactics used, to help retain players in the long-term, as there is room for the game to become more difficult, as well as some kudos for captains able to play the later years! Being killed in a post '41 game would lose you one upgrade, retrievable by a mission success in another?
Fidd is offline   Reply With Quote