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Old 06-23-23, 05:06 PM   #5551
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Larrywb57 View Post
Yes, the ships are in single file with DE Tachibanna class leading, Anastasia Maru second, the Hostital ship at third, fourth is CH 28 Class Sub Chaser and in last place, the Taito Maru, which is the one that is riding high and wobbling side to side, which is possibly from a few broken cases of Sake.
Bingo! We might have a WINNER!!! er, uh, loser, I suppose... but you say they were single-file?? rats... The chaser should not be in front of the Taito Maru... did you observe them much, such that you saw that subchaser weave in and out of the convoy, causing mayhem as it cuts in front of ships, and then end up in the rear again??


Quote:
Originally Posted by Imarider View Post
Hello, all. I have the question, there are ships patroling close to harbours in JapanHarborTrafic.mis files, they deleting on last waypoint and spawn again in repeat interval (as i understand). Why not just loop the last waypoint and set the same (900h) interval as docked ships, is it have influence on game performance?
Yes, they do not loop ad infinitum ad naueum in FotRSU, since you end up with the same thing all of the time. SH4 does not use resources the way SH3 does, and only loads what it is using when the player boat is within range to spawn the 3D world. Docked ships should not be set to 900hr intervals, since you end up with multiple spawns all occupying in the same spot. In FotRSU, we set the spawn cycle to the length of time for the layer, hence a one year time frame will (in theory) only generate one ship and one ship only in 8760 hours. At the end of the cycle, a new file loads, and the time frame changes. If you are experiencing lag near harbors, that happens anywhere an area is busy, no matter how you set the groups and units up. The game will lag when it generates the 3D objects, which kind of gives a clue then that you are within roughly 32km of something. The more TC you use, the more you notice it. It is recommended to not use more than 2048x TC at any one time, and when you get into a busy area, you might have to not exceed 128x to keep from having the game stutter.
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