Thread: Suggestions
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Old 10-01-18, 11:21 PM   #5
shadow_wxh
Soundman
 
Join Date: Mar 2017
Posts: 142
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All the Slient Hunter series needs some core level code fix/improvement to make the game playable not simple skin job not just KSD-II.

First of all the game graphics looks superb best of all but its still too buggy to play smoothly

There are couple of things I can think of

1 The sub should be able to navigate automaticly like in/out kiel in/out mission zone,return to base(if you have a navigation officer onboard that is what they do right)

2 If you sub is out of fuel can't you call a airdrop or friendly sub to resupply you?(there is fuelling mission for you to supply other subs why can't be the other way around)

3 fix enemy ship sunk by bad weather and spawn in funny posture.

4 fix enemy ship magically detect you (in dark night,1000 meter away,submerged,no asdic)

5 fix sudden death in time compression either by enemy attack or collision

6 its a nuisance to flip page after page in the ship recongnition mannual to match the ship you looking at.Some better searching and indexing method needs to be implemented.

7 the RAOB and Attack Disk needs to be smoother. Right now they only turn in one direction and the click zone are too narrow and too close to each other often you turn the wrong disk.They also cant swap each other and sometime stuck there block the view.

8 the game need better camera interface. With all the beautiful ship moddle and explosion effect you are stuck in a metal tube and look through a peek hole.The current event camera is far from enough to catch all the sences.Maybe adding a second screen?

Hmm ... There seems still quite a lot of work to do,so keepup boys
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