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Old 06-27-22, 02:17 PM   #2579
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by iambecomelife View Post
I might make the hydrophones more powerful to compensate for no ASDIC and radar; I really want it to become dangerous to dive and escape after 1917 ..... after that year, the combination of depth charges and hydrophones killed quite a lot of submarines.

Great! Yes some reading have done, their losses grew quite heavy. Definitely want a challenge. I know it can be tough because with all my tweaking of sensors in other mods, if hydrophones are too strong, then its impossible to get close enough for attack even if running silent etc. Then can be easy to escape them after initial attack, going below a relatively shallow depth.


One work around if run into trouble, I did a while back when testing, could be to not eliminating active sonar, but to limit it, then replace the sonar.wav file with the ping in the data/sound folder with a blank sound file. Player never hears a ping but still have competent escort. Of course if can go the hydrophone only route, that is best.

Let me know if need any assistance/testing.
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