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Originally Posted by diablo82
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This works very well, tnx for the fix. I'll probably include it in the next update of TWoS megamod...
Quote:
Originally Posted by 602Sqn_Puff
Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }
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Just like that?
Quote:
Originally Posted by 602Sqn_Puff
I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set.
I may have to bench the mod for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial
Kev
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Yes, I noticed that too and this could be due to slightly reduced submarine's left-rigt drag coefficients , especially in roughs seas. This is very realistic feature IMO and I was very happy to see that rough seas could actually move submarine a bit from desired course.