Quote:
Originally Posted by skwasjer
State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....
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There is a texture animation controller available in Goblin, however, no one has really figured out how to use it yet. I would guess that it could be used to make this effect just the same. Will S3D be able to do this in the update for SH5?