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Old 01-09-22, 04:44 PM   #4222
Jeff-Groves
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There are ways to fool S3D in some cases that avoids issues like that.

The current program I'm working on, Almagest, does just that!


Written mostly for SH5, I did Ghost files for S3D by hand and the same rules kind of apply.

What happens if you 'CUT' parts?
Well now you've upset vert counts and such and file sizes in those areas don't match and usually fail on import or you get bad JUJU!
I've solved that by Fooling S3D and TDW's program for SH5!

The main IDEA is this!
IF you know a files format? You can duplicate that format.
If you KNOW how any program does the Import to said format? You can step in and adjust things to take advantage!
Now say your import goes fine but you still have shadows that shouldn't be there. How do you ADAPT!
You EDIT the AO texture! You have no idea how many times I've done that just testing things.

Never mind the Man behind the curtain!
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Last edited by Jeff-Groves; 01-09-22 at 05:11 PM.
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