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Old 11-28-21, 12:54 AM   #11
Delfi
Sailor man
 
Join Date: Apr 2017
Location: Below the thermocline
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Quote:
Originally Posted by propbeanie View Post
It's the same as above:



The slider controls the number of channels. All the way to the left turns them off, all the way to the right is like six or eight channels. My game will eventually crash if I set it anywhere other than the two, where it lays there in the pic. I do not know how they instituted their "3D Audio" in the game, but I do not think it complies to any of today's standards. Speaking of which, you have USB headphones, so is there a control panel for them? Are they emulating "surround sound"? or doing any "spatial" simulations? This is an old DirectX v9.0c game, and is rather primitive by today's standards. I get blasted out of the room by my game. I have the computer turned up, and have to back off to 16 on the Windows sound for SH4, or bring the Master down to about 1/4 of what you see in the pic.
Actually they do emulate surround sound. It works...mostly for modern games. Still leads to some confusion in games like War Thunder. Like "what direction is that jet engine sound actually coming from?" or "why couldn't I hear that T-34's engine?"
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