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Old 01-19-22, 05:40 AM   #104
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
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Quote:
Originally Posted by Mister_M View Post
I have checked the original Hull1.obj and Hull1_AO.obj of Kapuhy's model.

- in main model = vt = 2102
- in AO model : vt = 13772
Wow. I might look for another way to make AO texture bake in future

Through in SH5 Goblin editor, it shows Armora having 69k verts and 28 k tris total while (comparable in size) stock N3SA1 is 27k verts and 11 k tris, so i'd say proportion is similar.

EDIT: btw, Mister_M, if you'd like to make some changes to model in Blender I can send you .blend files so there's less importing/exporting.
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