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Old 12-05-20, 01:52 PM   #30
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
Here's what I learned about airbases and planes in SH5...
Thank you Vecko, I was waiting for you to give your contribution to this thread, and now I know that my wait was worth all the knowledge you had to share on the topic

Quote:
Originally Posted by vdr1981 View Post
I'll test this and let you know...
Yes please! I would test that myself but at present I have not the game installed on my computer...

Quote:
Originally Posted by vdr1981 View Post
I never saw such behavior in SH5. Spawned group of airplanes is always made of one plane type...If that's what you meant?
Yes, that's exactly what I meant. In other words, the only way to simulate bomber raids with fighter escorts, is by scripting them, isn't it?

Quote:
Originally Posted by vdr1981 View Post
I don't think so, only nighttime modifier from airstrike.cfg which effects SH5 globally.
That's a real pity, but I am afraid we will have to live with it...

Quote:
Originally Posted by vdr1981 View Post
I was wondering the same. My guess is yes, but it's only a guess...
According to propbeanie, whose bigger experience is relative to SHIV, yes they take the veterancy level of their parent unit (no matter whether it is an airbase or a carrier), and airplanes lesser than 'elite' or whatever is the highest veterancy level, have the bad tendency to stall and fall down. Can you confirm that the former statement also applies to SH5?

Quote:
Originally Posted by vdr1981 View Post
Hm, that's an interesting one... In theory this should work just like normal AC.
That would be really cool, but again, according to propbeanie it won't work in SHIV. There is only a little chance that it will in SH5, but worth a test anyway

Quote:
Originally Posted by vdr1981 View Post
However, It's important to note that when TDW patches for AC are activated, AC will indeed spawn aircrafts when you are detected but the planes will simply roll of the deck and fall in the water...
Regardless, AC will still regularly spawn planes even without TDW patches enabled but only while outside of players 3D rendering range (40 km by default), just like "moving" airbase.
mmm... that's weird. I am pretty sure the same TDW had tested that patch before releasing it. I remember that from the discussion we had back then. Maybe some other mod/patch is messing with that feature, or it will only work under certain circumstances. I wonder whether carrier (=aircraft?) vetrancy level or IRAI version might have anything to do with that...

Quote:
Originally Posted by vdr1981 View Post
There is also one more very important and ugly bug about airbases in SH5.
Inactive bases will spawn planes even before airbase activation date if there's axis threat zone up to XXX miles away (in addition to sea traffic avoidance,opposite threat zones are used as a patrol zones for planes as well )! For example, Airbase in Azores, which should become active in 1943 IIRC, will spawn planes even in Happy times campaign as well, well before airbase activation date. If such planes enter players 3D rendering range the game will most likelly CTD and if saved before that, the save will become corrupted.

There were a lot of these conflicts in the original OHII files but I managed to solved them somehow in Wolves...
That's probably the most important piece of information of your last reply, I am really admired by your patience in tracking down all these bugs!

In other words - correct me if I am wrong - that means that air groups must cover without gaps the whole campaign duration, otherwise some buggy planes will spawn and the game will crash as soon as they enter rendering radius, right?

If so, a possible workaround might be filling the empty gaps before, after and in between "offensive" air groups with "filler" air groups equipped with one or more unharmed planes, like a transport, a trainer, a liaison aircraft, a scout or something along these lines. Even better, we could assign to those airgroups just one customized aircraft with a very short max radius, so that it will hardly cross our routes
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Last edited by gap; 12-05-20 at 02:01 PM.
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