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Old 12-17-21, 07:31 AM   #20
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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Quote:
Originally Posted by 3catcircus View Post
I'm going to go out on a limb here regarding identifying the target: cheat. Let the WO ID the target. Initially, the target is too far away to effectively ID. When it gets enough, by the time you click through the rec manual, the target has gotten too close for a good solution.

Everything else, do manually.
I use the weapon officer to identify because I use the merchant fleet mod along with Onealex or Toyagt86's mods so its a lot more ships that are similar in appearance to try to identify, the rest i will do manually.
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