Quote:
Originally Posted by iambecomelife
Updated comprehensive list of player/non-player units coming soon! Everything's going well. Were it not for my overtime (working 7 days a week) this would be nearly ready for beta. However, the extra money (which I put into research and equipment) is worth it.
Considering a purchase of a new, state-of-the-art PC; if bought, it will be my main test rig and I will probably ship my current computer across country - that way I can work on the game when I am on vacation with my family.
As far as I know, this modification will have more World War I ship classes than any WWI simulator aside from SES's Jutland, which is by now quite old.*
Screenshots were delayed because I worked overtime Saturday and Sunday. If you guys like I can bundle the old game screenshots as a preview, along as a few never before seen shots, and make the images available as a .RAR or .ZIP on a filesharing host. Let me know!
*A few newer games like "Steam and Iron" have more ship classes but no realtime 3d aspect.
|
For what it is worth, putting my thoughts here:
This is exciting stuff.
I'm certainly historically uninformed as it relates to WWI submarine warfare, but I do know that there is no WWI submarine simulator out there that does what Iambecomelife is building.
When this project is released. It will be a LANDMARK day not just for Subsim, but for the entire submarine simulation genre.
No pressure, Iambecomelife.
Keep up the good work!