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Old 09-06-21, 02:30 PM   #97
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
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Quote:
Originally Posted by Jeff-Groves View Post
Try this version.
It is only a test version and enable it with JSGME.
https://www.mediafire.com/file/r0av1...t-VIIA.7z/file

I won't guarantee it works with other peoples Mods. It works with Stock GWX 3 as that is what I work with.
Other mods can have ID conflicts and all sorts of problems. That is on them. Not me.

Should they adapt the files for their Mods? That's fine and dandy but I won't be doing that.
Okay got the game to work now and tried that latest version you sent me, turm seems to have no texture blotch on it now so that works, thanks for that. I still get the texture issue on the side of the hull (saddle tanks) with what looks to be the slow to flank speed dial and the bearing dial and then looks like it patches over it self again. If your not getting these on the side of the hull then I would say it has to do with OneAlex's compilation mod as he uses some of the uboat models from the uboat compilation mod by wiese in his overhaul mod. I also use sh3 commander and see the VIIA option when i don't select use historic uboat availability dates.

Thanks for trying though and keep up the work on this...maybe you and Onealex can get together and he can add your mod here to his compilation. I will ask him if he can add it to his mega mod.
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