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Old 01-28-23, 10:53 AM   #12
KaleunMarco
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Join Date: Sep 2007
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Quote:
Originally Posted by ElCid97 View Post

That's why I was thinking of using the special abilities more as "markers" to decide who goes and who stays. I'm just worried that if I have the values added to the player via the rank.upc file, then when a crew member gets the ability through promotion there will be a "superman" effect with the ability getting multiplied by some unknown factor that only UbiSoft could answer.
you can make this work by setting the values in Special Abilities to low integers.

not sure if you are on to this yet, but the value ranges in Special Abilities are positive integer, negative integer and on/off.
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