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Old 01-19-22, 04:01 PM   #112
Jeff-Groves
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Quote:
Originally Posted by Mister_M View Post
So, in short, it's impossible to realise (unless checking everything with your trick) that AO objects are incorrect before seeing it in game... because S3D only checks if there are the same number of vertices between main and AO obj...
Correct!
But you can just look at the first few lines of verts in each file and see that you have a problem.
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