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Old 08-02-12, 03:39 PM   #7
marioh99
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Join Date: Jun 2012
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if i were you (and if you're using gwx3), i'd plot a course to get ahead of the convoy, go into silent running, position the uboat to around 400-500m from the convoy line closest to your uboat at periscope depth, and pick the juiciest target to torpedo. very important to use the electric eels in this scenario to maintain stealth, very important to be in position well before the convoy reaches you, and very important to keep the periscope just barely above the surface. the front and escort on your side will usually do some wacky search pattern which may force you either a bit closer or a bit farther than the 400-500m distance, so adjust accordingly if needed. as soon as you fire off your electric torps at the juiciest target, ahead slow right at the convoy, and eventually dive to 20-23m. once the torps hit, i've found with gwx3 that the escort on your side will typically goto 1000-1500m from the convoy line closest to you, and do their typical circle hunt. since you should ideally be at 90 AOB to the convoy line, and you should be anywhere from 100-300m away from the convoy line by the time the escort gets into position, it's difficult for the escort to find you due to their distance away from you. once you pass under the closest convoy line, go another 100 or so meters past, and then turn 90 degrees in the direction away from the convoy so you're running parallel but the other direction of the convoy's route.

using this method, you should be able to escape undetected (be prepared to evade any escort that may be following the convoy), but the down side is you'll only be able to sink 1 merchant ship. it's best of both worlds, IMO. you stay alive, and still manage to sink at least 1 merchant. if the merchant doesn't sink (and you put at least 2 eels into it), chances are it'll start to slow down as it takes on water, which will result in the convoy leaving it in the dust, and once the escort that was hunting you gives up, it'll typically rejoin the convoy allowing you time to finish off the wounded merchant if needed, either with deck gun or another eel.

this is my typical kill 1 merchant in convoy strategy in GWX3. i've rarely been detected using this method in the earlier stages of the war and when there's only 1 escort on each side of the convoy. i wouldn't use this strategy if you're playing with any other mods that make escorts "smarter" nor if you're not using GWX3 or playing vanilla SH3. also don't use against enemy task forces, lol.

good luck !
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