Quote:
Originally Posted by gap
Me too.
More in general, the little problem of megamods, as opposed to enabling mods one by one, is that everyone got different ideas on what mods should be included and what not.
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I agree...For me the priority of this megamod is stability testing., to determent finally could SH5 be stable with modlist of 80+ mods. So far, the results are pretty encouraging and this is really good news for any future SH5 megamod!
Regarding personal preferences ... Yes, I could remove real navigation, underwater visibility mod or any other mod which makes SH more realistic or difficult to use, but in no time we would have list of 15+ optional patches which will pose serious problem for most of people.