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Old 03-17-14, 01:37 AM   #1
kilorocky
Sailor man
 
Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
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Default Some bugs in 1.02 build 480

hi all,

I don't know if you have noticed the following bugs in command 1.02 build 480

1. Path finding algorithm:

as you can see from the attached image, units flying near the non-nav. zone are sometimes took long and circling route, even there is a clear path. It happens quite often and frequently.

2. Bombing problem

the bombers are tend to engage the target by their own disregarding assigned ones. And in that case, they will drop all their payload on the same target, sometimes several groups on one target, like AAA. It's quite frustrating, and wasting a lot of ammo.

In the real war, I believe, bombing, especially with smart bombs, are more coordinated and targets are distributed among a group of bombers.

3. Refueling

The current refueling algorithm is like that the aircraft will fly to refuel when their tank is not 100% full. So, in a bomb run, the group will go refueling before and after the run, quite a waist of time and precious tanker fuel. Obviously the automatic refueling decision is not smart enough. Could it be more specific setting, like refuel when bingo, or 1/3, or even much smarter that the refuel will be part of action planning, say automatically planned ahead according to the payload, distance, and position of the tanker. In Falcon 4.0, the dynamic operation system is pretty robust in this.

cheers!
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