Thread: DotMod Releases
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Old 12-03-22, 02:37 PM   #133
Martes
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Join Date: Dec 2019
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Amazing work, the helicopters are thoroughly enjoyable.

Quick list on spotted bugs, though.


1. County class Sea Cats on player ship ignore aircraft in test mission (completely defenseless against planes and helicopters within minimum range of Sea Slugs)


2. Krivak towed array coordinates are missing, cable protrudes from center of the ship.


3. Flags - no flags should fly on stern at sea, only on the mast. Bow flags denote ship at anchor, also shouldn't be there. Also, existing meshes for flags can be used (for new countries), provided separate new materials are used on them for new flag textures, they will look less buggy.


4. On reaching a waypoint the helicopter should hover, not circle. It would also be very interesting if a helicopter could attach itself to a target (like it does on before landing) and follow it.



And as a suggestion there are two issues that were always relevant to this game:



4. Civilian ships ignore surface warships and surface action. While courageous, it's rather unrealistic, and civilian ships should, by default, try to scatter, when a surface ship begins firing, and it would be very helpful if there would be an option to issue targeted signal to civilian ship like "stop"/"leave the area"/"continue on course". I once coded it as an experiment and it's entirely possible. Potentially it can open a way for resupply at sea mechanism from "neutral" transports or smuggler hunting roleplaying.


5. Damaged submarine surfacing. It's very painful to sink them, while in reality the situation would likely become a rescue operation instead. Ideally such submarine should stop and turn to neutral, at least so that the player could finish the mission without delivering a coup de grace. Just note that some subs can sink if they turn their engines off.

Last edited by Martes; 12-03-22 at 02:52 PM.
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