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Old 01-30-14, 06:12 PM   #120
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Trevally. View Post
Thanks Gap
In alternative, you can also open that file in notepad, and experiment with its one setting until you find your optimum, but beware: little increments/decrements have a great effect, and if memory serves me well putting the FX to 0 crashes the game. DynEnv's Enhanced visibility high uses a very low setting, but not 0.

Quote:
Originally Posted by sober View Post
If I were you I would do a patch with the underwater FX mod taken out .
Is a patch really needed? This feature can be adjusted by anyone. More in general, I like the idea of providing people with instructions on how to finetune this megamod to their tastes/needs, rather than complicating Vecko's life with tons of small patches which basically would deceive the spirit of an all-in-one megamod. My two cents indeed.

Quote:
Originally Posted by sober View Post
This megamod was very much needed btw .
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