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Old 01-01-22, 05:09 PM   #4146
Mad Mardigan
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Join Date: Sep 2016
Location: Grand Rapids, Mi.
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wolf_howl15

Quote:
Originally Posted by s7rikeback View Post
Kal,

You have a number of non-FotRSU mods in there... Why are you surprised that things "are showing errors" ?

To qoute you in a previous post;
it's all just great the multitude of options .. the documentation tidy up ... is to order .. the details on all ... I say excellent ... a must
no excuse for misunderstanding will be tolerated


Yet you and others simply fail to read or understand this post on the front page..
It is recommended that you NOT use additional mods with this release initially, until you are certain the base FotRSU mod is functioning correctly, and then only use mods found in the Extras / AddInModzPak_1.7

Look, we have no problems with you all adding, removing mods, but please do not come to this thread moaning your game is broken by your own doing, by not following very simple insructions...

Now, if you are seeing the flag underwater while using a camera topside, this is a SH4 thing, that cannot be fixed as far as we are aware.
s7rikeback,

Know that your & propbeanie's hard work, is appreciated... that goes without saying... & is beyond dispute. Not just appreciated but respected.

Kal, I believe, is like Me, in the regards that we both strive to want to see that, improved even more... & wanting something to be better, is never a bad thing. It just needs finesse in getting to that point.

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey boy's
new assemblage
[MODS]
100_FalloftheRisingSun_Ultimate_v1.7=1
FotRSUv17m_Patch=2
Nippon Maru v1.6=3
Nihon Kaigun v1.1=4
Combined Roster=5
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=6
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter=7
New Sounds Interior-Officer Quarters mod=8
FOTRSU_1.7_SUB_SKINS_IN_4k=9
301_MoreDifficultAI00=10
302_MoreDifficultAI001=11
303_MoreDifficultAI_Air=12
305_LessJapaneseAirRadar=13
Enhanced Sounds for SH4=14
450_MoonlightzSonarLines=15
451_TMOstyle_NavMapDots=16
Sober's 3D waves mod=17
Sober's better rocks v2=18
Sober's Better Sand v2=19
802_TMO_torp_tex_FotRSU=20
801_UMark Invisible=21
803_NoPlayerSubFlags=22
650_LotsaDudz=23
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU=24
901_Strategic_Map_Symbols=25
Improved gun tracers - torp damage mod=26
806_PeriscopeSplash=27
EAX_SoundSim_FOTRSU_1.7=28

Big thanks Mister Mad Madrigan for providing what I needed to establish this composition
for the moment an error the Cachalot class displays the flag while l is not supposed to be the ...
I started different career changing torpedo etc ... all working for the moment ..
Could placement of the mods that do come from v1.7 addinz pack, namely...
801_ & 803_, be better placed at the tail end of the mods list, perchance.

As, from what I believe the intent of those mods is, to:

801_ : Eliminate the orange circled arrow, that shows where your sub is... should you choose to utilize the free cam or the next/previous cam views.?

&

803_ : To remove the flag, in its entirety, from the sub, altogether.?

I went with not including them, in the mix that I am running with... after having the non FotRS mods, gone over & given a report of their potential viability in being used in the mix.

As to the overuse of the mods that were included in the adinz pack, namely... 301_ to 303_ mods... perhaps some clarification if those need not all be activated... just asking for better clarity is all that is asked for there. Thanks.



M. M.
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