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Old 07-25-17, 11:03 AM   #1244
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by propbeanie View Post
The engine does not allow "variables" that can change, such as the time in port, once set, is static. The "Base Stop" objective doesn't really do anything, and there's no "over-nighting" with it. Changing the commando boat to a different vessel to launch is "stuck" once set, so you can't have a boat "launch" a raft one time, then change it to some other vehicle for the next, unless you change the boat (I'm really want to find a work-around to this). Making things "disappear" on a vessel is beyond my comprehension. That last bit - "beyond my comprehension" is a biggie... - All of this affects the construction used for the campaign, so going up dead-end alleys has caused quite a bit of delay. Not being able to get the specialized boats to do their "specialty" looms large...

As for the IJN's Sen Toku that carried 3 planes, that was an unusual submersible, and would have been able to cause a bit of concern with the US war effort if the IJN would have had them sooner, but the US ASW (helped by having cracked the IJN codes), would have been able to at least eventually deal with those beasts. The Sen Taka however, was the streamlined, all welded hull, smaller boat capable of high speed underwater. It's numbers were "backwards" compared to other boats, in that it was faster submerged than it was surfaced, and capable of nearly 20 knots underwater for up to an hour at a time. Their "weakness" was they only carried 10 torpedoes.

Ah got ya. Those type of obstacles foster a real love/hate of this sim eh? lol

If can ever get the AI subs firing torpedoes worked out. Would be interesting to have AI fleetboats firing player in IJN campaign eh?
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