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Old 09-29-17, 07:33 AM   #19
Swordsman422
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Join Date: Aug 2017
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The idea of CW is really to simulate being in command of a submarine instead of simulating each station. It's your job as the skipper to say where the boat goes, how fast, and how it deploys its weapons against what target. You don't have to sit for hours at a time with a set of headphones on listening to the sounds of the ocean in hopes of hearing, say, the cooling pump noise of a Victor-III or the whap-whap-whap sound of a Sierra's screw so that you can count blades and derive how fast it's going. As the captain, someone does that for you. Yes, there is some manual control of the helm and the torpedoes optional, but that's a necessary element if you are to have precise control over where your Mk. 37 strikes a target to do maximum damage or play mongoose with enemy torpedoes.

If you are looking to take away some of the all-seeing awareness, the first things you can do are to uncheck the event camera option and select to only render enemy units after reaching a certain solution percentage (I think it's 75% or so). Both of these certainly can add to the challenge. Torpedoes can seem to come out of nowhere. A boomer you've been tracking can perform a Crazy Ivan, rush past you, disappear into your baffles as you turn, and never be seen or heard from again.
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