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Old 02-06-24, 10:39 AM   #1
padi
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Join Date: Sep 2012
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Default Type XXI simulation experience

Hi community,

I'm currently in the planning and early 3D-modelling stage of a simulation of the german Type XXI submarine in the Battle of the Atlantic.
The aim is to have a realistic simulation of this revolutionary submarine in which every room could be entered and every machine could be operated.
This project could eventually expand to other submarine types, commandable ships and maybe even aircrafts to span the full length of the war, but that is only a far away dream.

To turn this into a real simulation game about the longest battle of the entire war it needs mechanics and a gameplay purpose for the player. For this I'm turning to the community and ask what wishes there are for features in this project. Following are possible features that got to mind, some of them are unsuitable for the Type XXI sim and only make sense after early war subs like the Type I, Type II, Type VII or Type IX are added.

- Realistic ASW with authentic ASDIC, Depthcharges, Hedgehog and Squid for late war ASW
- ASDIC less capable in shallow waters
- Thermal layers that make detection harder
- Interactive submarine with every system useable
- Useable Enigma in which incoming messages from the BDU have to be decrypted
- Different effectiveness of DCs corresponding with the pressure in greater depths
- Logbook where events like sinkings have to be written down to be confirmed or opposed of after the patrol
- ASDIC having minimum effective range and a realistic cone of effectiveness so on longer distances in shallow depth the sub is undetectable
- Crew on the sub
- Training flotilla with crew training according to historic regulations
- Prize warfare
- Patrols like in Silent Hunter
- Navigating by the Stars
- Damaged ships as statistic, not just sunken ones
- Walk through the bunkers and experience bomber attacks in them
- Multiplayer on the same sub/ship/plane or TvT sub vs. escort
- Sabotage on the sub

I have read lots of wishes in the past but these are the most often written wishes as well as some of my personal favorites which I kept in my mind.
Add any wishes you want so we have a complete list of all wanted features.

The roadmap at the moment is that I continue 3D-modeling the Type XXI submarine while simultaneously increasing my abilities in working with Unreal Engine and planning the game. After planning I decide on the most critical features of the game which then will get prototyped and tested until they work as intended.
This approach is repeated until all the core mechanics are implemented and are working as intended together.

As I'm a first time solo game developer this project will take a long time to develop but as it is a passion project it will always continue being developed until it is finished...

If you want to support the project feel free to reach out. I'm happy about every support that I could get be it feature suggestions, modeling, research help or knowledge in working with Unreal.
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