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Old 03-12-21, 09:24 PM   #2873
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, propbeanie, ol' chap... Roger that.!

1 side note... reloaded up the save, after giving the escorts the slip so as to make for home port... & I had the damage board lit up red... just about all the bow tubes damaged some & a pump, if I recall it right. nothing major, thankfully. No crew injuries or casualties, either... knock on wood. Put the damage crew to work on it & had everything ship shape in no time.

did make it known to another in the Dark Waters thread, that sometimes you can save with no reports of damages, only to load back up that save & have your damage control section screaming bloody murder about a crap ton of damages or, as in My case.. relatively minor damage reports...

This is a case of such being the case.

Any way.. am well on My way making for home port Brisbane.

Just out of curiosity, on return to Brisbane.. is it feasibly possible to put in for a transfer to Freemantle.? With being based there, is easier to get to the Philippines & the surrounding area quicker.. am hoping it is possible to do...

Have got some time, so I can hold off before making port to find out a definitive answer to that inquiry...

M. M.

Quote:
Originally Posted by KaleunMarco View Post
you should be able to transfer to the "Asiatic" squadron once you make port in Brisbane. my FOTRSU PC is unavailable at this time and so i cannot verify this but i think you will be able to transfer toFremantle/Perth in a Gato mid-43.
I also do not have v1.39 available on this computer, but I just so happen to have my mitts on the next iteration of the mod, which has minimal boat date changes, and the Gato is indeed available at Fremantle from July 1942 to the end, so a transfer there should be possible.

As to issues when loading a Saved game - it can get rather wonky when reloading a Save, especially if you have been listening to the shortwave radio and / or been into or near an anti-submarine net and / or taken damage and / or recently fired your deck gun or shot a torpedo. You can often have a cacophony of sounds going off on the re-load. The whole thing should square itself within a matter of a couple of minutes, but that is what the stock game does, so it has something to do with the "buffers" the game uses. I think it is related to the same thing as what happens when it re-sets the "clock" in the game, for damage sustained, but not yet repaired, in that the game will take you back to the moment it happened, instead of from where you were when Saving the game. The weather does the same thing. High Time Compression will compound all of that, which was one reason FotRSU was restricted to 1024x for a few versions. But then we thought, "we're not the TC police..." and put it up to 4096x again... No further though. If you want more, edit the files yourself. We are considering going back to 2048x, which is a good compromise... more later though. Fingers crossed for a good test period.
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