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Old 12-01-20, 12:27 AM   #13
maslas
MNW Dev
 
Join Date: May 2020
Location: Athens, Greece
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Quote:
Originally Posted by kenz69 View Post
very instructive video, thanks !

it looks beautiful

nethertheless, I have doubts. I might be wrong, I hope to be wrong. Let me try to explain my idea.

By the availables videos, It seems they are aiming at some kind of Wolfpack gameplay but in a modern sub.
The concept is awesome in term of gameplay experience, it works very well for Uboot simulation juged by the sucess in popularity of the wolfpack game. But I think it wont work for modern subsim, let me explain.

I think the sucess of a modern subsim that could succeed DW is based on two major things : realism and choice of playable units.
DW have a great success still cause it is really deep in term of simulation and because you have a great choice in terms of units, in the base game and thanks to mods. (by the way i think those two points make the success of CMO aswell, their huge database of units, weapons etc..is their major argument).

Thats where my doubt arise, even if they achieve a level of system depth that wil satisfy the more hardcore DW players, it will be very difficult to achieve the variability in terms of units. cause modders/dev will have to model the whole damn sub interior, consoles etc.. in 3D ! it will be too much of work to see real variability and choice arising.

Thats why I think if they go for some kind of Wolfpack gameplay with one or two subs really well designed (but only a few) it will have success but not as much as DW.
IMHO I think they should have or maybe make it possible to have units only with exterior 3D + 2D panels, so modders can create hell lot of units. So players can have realisme+choice that are the key for the success and longevity in modern warfare naval sims. Simply said creating not only a game but a platform.

Thank you for your thorough thought
You are very right on many of your points but please consider this. There is a point were you reach a development crossroad and you have to chose a road and each road has its hazards and highways but from my experience I can assure you about one thing.

"There is no perfect road"

In all the millions of software out there and all the solutions given to problems by them, no matter the sector, there isn't anything perfect.
However, there are those that had a vision and a solid plan during their development process and managed to pull it through and give it to their target audience with success.
For instance, if we think to do 3D subs with 2D panels we will help modders as you say but then we will end up creating something which is closer to Cold Waters and not Dangerous Waters.
Our choice might not help modders create thousands of subs but it will give them the true feeling that they are in command of some subs.
And I ask what is missing from the community for the past 15 years?

A big modding platform?

Or a real Sim?

Thanks Again and never stop speaking your mind
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