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Old 10-20-21, 12:07 PM   #180
Mad Mardigan
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Location: Grand Rapids, Mi.
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Quote:
Originally Posted by Bubblehead1980 View Post
Make sure under the AA guns panel on the orders back you have "fire at will selected" , that works best. AA guns range is set at 4373 yards or 4000 meters. In testing I tried to raise this but they would not fire a contacts so put it back to that number. Now, I am currently testing a modification to the visual sensors of sub crews , they are kind of blind...can't see a ship I can see at ten miles..smoke, or an aircraft I can see etc, which is bit ridiculous. Their lack of vision does have a effect on their targeting of aircraft.


Also, from the README ....


11. Deck and AA guns

"An optional mod is included which converts AA guns (20 MM, 40 MM), to function against enemy vessels. Basically, when you target an enemy vessel, if the AA gun(s) are manned the will open fire on target along with the deck gun. Leave them unmanned and will not fire, if want to use deck gun only. Player will need to click on the ammo from the AA gun view to make sure they are loaded for them to fire. Early war not as much of a factor but in later war having AI firing 20 and 40 MM guns along with deck gun is great when dealing with smaller craft or in desperate situations, can lay down impressive bit of fire...."



So if you have that mod enabled, your AA guns will not fire at aircraft, they are considered deck guns by the sim and will only fire at aircraft. They are linked to the deck gun and if manned when order deck gun to open fire, they will fire at selected surface target. Unfortunately, right now it is either or, since UBI in its infinite wisdom, did not give us dual purpose AA guns, because you know, that would be too historically accurate Having said that, I believe someone told me FOTRS is working on making deck guns dual purpose.


I made the mod optional because while TMO is designed to stop such nonsense of constantly dueling it out with aircraft with AA guns on surface, in certain missions may need AA guns to be an option. One example would be lifeguard missions, special missions, especially if into shallow waters. Then again, may need the surface firepower. I provided the option to the Captain.
Which is why for Me, I left the AA/DG mod out of the mix...owing to the fact that as it stands now... using the AA as a DG.. does NOT allow for the crew of the AA to fire at aircraft... though, I did note that I had a Pete (believe it was... noted a few odd things about it.

1. Even though I had AA set to fire at will... (not literally at people named will... ) guy didn't even bother to fire at the buzzing aircraft. Happened to be in a shallow water area... not by choice, well.. entirely by choice. To get to the assigned patrol coordinates... the area I was at, to get to that area, it was the quickest path... soooo.... I was not able to crash dive... much less... periscope depth, either. So, I had the crew man AA... just in case. Fat good it did... the guys just sat there & stared at the buzzing aircraft.

2. Noted that it seems the IJM, recruited Casper, as an airman... & 1 of His brothers... as there were NO crew visible in the pilot & gunners seats. The aircraft was a biplane & therefor had a 2 seat config... float plane, so am assuming it was off of a light or heavy cruiser, somewhere nearby perhaps... maybe even a Battleship...

At any rate... was able to zig & avoid any damages... well some minor ones & a few crew shaken up a tad... got to deeeper waters & dove... once under... set off on a 45 degree tangent to course, surfaced at dark & resumed course before making a run for it full speed before taking back to deep waters for another day, then resumed sailing on the surface to get to My assigned patrol area.



M. M.

Note:

All of that above, was while I was engaged in a Sargo class boat, mind you... the S boat, has no AA gun section... just DG only.
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