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Old 06-24-23, 04:01 AM   #24
Redwing6891
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Join Date: Dec 2022
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Quote:
Originally Posted by Andreas86 View Post

Come on, the wave effects on the uboat in AOD are more in line with a rubber duck in a bathtub. The boat is glued to a surface that is oscillating way too fast.




Could the wave action have something to do with DOS box settings? Like what CPU you pick or how many cycles you allow? I don't remember the 'rubber ducky in a bathtub effect' when playing it in the 90s on a 486.

I am no DOS box expert but there are other old games out there that are severely influenced by this. Strike Commander (F-16 simulator) is unplayable with normal DOS box setting as the AI is way too fast and can outmaneuver any missiles. Only by clocking down in the cycles you get a chance of actually hitting anything.

Could the wave effect be something similar? Obviously less critical as the game is still very much payable but it would be nice to get a fix.
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