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Old 05-06-15, 09:41 AM   #1676
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by sober View Post
I have never actually sank a neutral ship because of this also . I cannot remember where the points are in the files but they are there . I will have a look for them . Thanks for the tip about the destroyed planes .
Silent hunter 5\data\Cfg\Basic afaik . New campaign start if altering anything here afaik .
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

Should be more like
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-2500
ALLIED=1
AXIS=-5000

WrongShipSunk=-5000 no idea what WrongShipSunk refers to .
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

Quote:
Originally Posted by vdr1981 View Post
One Swedish and one Norwegian freighter and the game gave me -2 rating points , January 1940...And that's OK but...

I remember one patrol of mine during the Happy times when I sunk 3 Greek freighters from the convoy protected by British destroyers, the game still gave me -3 points...

Pay attention what will happen when you sink neutral ship close to EBCW . I haven't tested that one yet...
Seems like yet another broken fetaure. It is logical to me that the values highlighted by Sober should be multipliers. I.e. by sinking a neutral/axis ship we should get a negative reward equal to the reward set in that unit's cfg file times a -1/-10 factor, or whatever NEUTRAL/AXIS rewards are set to, in basic cfg file. But the report by Vecko seems to prove that unlike the ALLIED setting, the latter are treated as absolute numbers.
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