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Old 04-23-18, 07:34 PM   #45
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
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Quote:
Originally Posted by Mitchmaker View Post
As i mentioned in another thread.
We need more options for the torpedos.
Swim them out, use them as foward sonar sensors, change their speed while running, designate them to certain target, and deactivate them if needed.
The MK-48 CANNOT be shot in swimout. I cannot go into the why's but it needs to see some acceleration for the motor to start.

Correct. You should be able to change speeds and depth at any point in the torpedo run with the exception of the first 'so many seconds' after launch, providing you have the wire of course.

Yes, you can command shutdown the weapon if the wire is good. As I have said on several occasions, the MK-48 does NOT detonate at end of run. It just shuts down....
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