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Old 12-05-08, 06:43 AM   #762
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


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Quote:
Originally Posted by Kruger
Too bad. It's the only supermod that I play, and I like it very much for it's usability (especially the SH3'ish like keyboard layout).

I can only hope that someone will take Ducimus's work further.
My goal is to get the soul of TMO into RFB in three ways:

TMOkeys - a plug-in that gives you the magnificent TMO keyboard layout in any game configuration without nerfing any other item. This means that I use the TMO keyboard layout in RFB already!

TMO Plot V1.0 - another plug-in that imports the complete TMO plotting system into RFB, or any other game configuration without conflicting with any other features. V1.0 isn't perfect. V2.0, in testing, should be there.

TMOai - a future plug-in to establish TMO enemy AI into RFB or any other game configuration. This will be the final piece that allows you to import the incredible TMO experience into RFB or stock games.

Much of TMO already lives in RFB, the sub interior, clickable alarms, fore and aft cycling of tubes... Ducimus spent untold hours helping the RFB crew get up to speed on whatever he had to offer and actually installing into the RFB submarine.

If there are other TMO features that you think need to be ported, PM me and let me know. Our next project, TMOai will be a bear, but I think it's necessary to recreate TMO elsewhere.
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